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Room Mates is the outcome of a two weeks Applied Dreams workshop in cooperation with OrangeWorld customer experience group on the subject of Event based timing tools. The goal of this workshop was to develop tools and services to help social groups to coordinate their events fluidly using mobile devices.

What is "Room Mates"?

what we have looked for and what we have found

Basic guidelines for thinking about the interface look and feel

Why do we think it's valuable, and why you should think so too...

Applied dreams are short innovation workshops developed jointly by IDII faculty and industrial partners, In this case it was OrangeWorld customer experience group. The workshop's topic was "Event based timing tools".
Mobile phones change our perception of time:
clock time to event time,
from fixed scheduling to free form scheduling.
People manage their social and business time differently when mobile.
The goal of this workshop was to develop tools and services to help social groups to coordinate their events fluidly using mobile devices.



Neil Churcher, Michael Kieslinger, Molly wright Steenson, Jan Christoph Zoels

Steven Blythe, Ruth kikin-Gil, Maya Lotan

Room Mates : Exploration and learnings


Concepts we wanted to explore:
  : :  What is a (social) Group?
  : :  What is an Event?
  : :  What is the relationship between them?
  : :  What is the motivation for exposing personal information?

We looked for the answers in different places:
  : : Web based social software
  : : Mobile devices
  : : Current mobile services
  : : Self exploration of social networks and behaviors
  : : Readings

Our learnings :
People use mobile devices as an integral part of their social lives; they use them to communicate, to schedule business and social events, to send "attention signals" and more.

  : :  
People tend to gather in groups that reflect mutual activities and interests
These groups are flexible and vague structures that modify according to change in interests of their members
The nature and density of communication within these dynamic groups, change accordingly
However vague they are, their participants know exactly who takes part in which group. They just don't really talk about it.

  : :  Motivation for exposing personal information
 People like to share and recall moments and experiences thus increasing their sense of belonging.

 : :  
 An event (I.E.: a date, going shopping together, a concert, a meeting in a cafe) is not confined to the physical time and space, but is rather a complex, fuzzy experiences that has a specific realization point with a collection of fuzziness around it .
A great deal of communication is happening among the participants before, during and after the event; from the moment someone came up with the idea, through the scheduling, inviting and coordinating stages and until the moments of comparing and experiences long after it ended.

Definitions for framework building Blocks

The 3 main building blocks in the system are the PEOPLE (the names in my address book)
The Events, which we call "ITEMS"
And the groups, which are represented in the "ROOMS"

This is a map of Matty's friends and the relationship with him and among themselves.
This map is reflected in his cell phone address book.

Matty has a birthday and he invites all his friends to a party. He can select all of them in his cell phone and send them all a message. The Invitation message is an ITEM.
As a result, a group, which contains all the people that Matty has invited to his party, is formed. The ITEM is now placed and kept in the group's room.

A ROOM is a shared private space within the mobile phone. All the communications within the ROOM are shared by all of its members. add or extract a member and a different ROOM is formed.

In this example you can see ROOM 1, whose members are Maya, Ruth and steven. They are discussing what to get Matty for his birthday.

In ROOM 2 Matty is also a participant and they are scheduling the party.


Our next step was to create the INTERACTION CONCEPT


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